Not sure how relevant this is, but figured I'd post it. I created a small MZX world in a SVN build a few months old (October, I think...not sure exactly which build), with only two robots and a global. No extensive code hacking, character sets, palettes, nothing. However, in attempting to load this in the latest SVN, I get "Out of memory in src/robot.c:120" immediately upon loading. The world can be found here: http://kewliomzx.sim...tp/lptws2in.zip
The x64 build was used to create the world, and the newest x64 build was created to try to load it again.
Report ID | 227 | Title | Out of memory in robot.c |
Product | Archived MegaZeux Bugs | Status | Closed - No Change (Severity 3 - Medium) |
Version | 2.83 | Fixed in | - |
Introduced In Version | ---- | Operating System | All Platforms |
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Report ID #227: Out of memory in robot.c
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Replies (1 - 4)
#3 ajs
Posted 05 January 2010 - 12:30 PM
Use the "downver.exe" from a version prior to the format change to recover your world. You must not use downver.exe from 2.83 proper, or it may be corrupted. You just need to drag affected MZB or MZX files over the top of it. For you, this build should do nicely:
http://mzx.devzero.co.uk/snapshots/trunk-1.../mzxsvn-x64.zip
It can then be opened in 2.83 and re-saved with no loss of feature, or it can be opened in 2.82b with potential loss of feature (if you used new sample loops).
--ajs.
http://mzx.devzero.co.uk/snapshots/trunk-1.../mzxsvn-x64.zip
It can then be opened in 2.83 and re-saved with no loss of feature, or it can be opened in 2.82b with potential loss of feature (if you used new sample loops).
--ajs.
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