Super ZZT: Difference between revisions

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Super ZZT was created by Allen Pilgrim and [[Tim Sweeney]]. Like its predecessor, Super ZZT is a [[game creation system|GCS]] packaged with a few games, including Lost Forest, Monster Zoo, and Proving Grounds. Like ZZT, Super ZZT's greatest draw was its level editor. Strangely, the editor itself was somewhat "hidden" by the creators, as it was necessary to add the argument /e to the command line when loading Super ZZT in MS-DOS.
'''Super ZZT''' is a game creation system with many similarities to ZZT. It was released in 1992 from Epic Games, and was coded by Allen Pilgrim and [[Tim Sweeney]]. The original download came three games from the authors:  Lost Forest, Monster Zoo, and Proving Grounds. Just like the old ZZT, Super ZZT was popular for its game making capabilities. Oddly enough, the built-in editor required activation from the command line.


Some changes to this version include floor textures, new prefabricated enemies and objects, and scrolling maps- allowing for much larger worlds than were possible in ZZT. Although Super ZZT is in many ways a vast improvement over ZZT, it never caught on with the ZZT community like the original, and had very few finished games. Notable programming group [[Interactive Fantasies]] released three Super ZZT games.
What made it 'super' in comparison to regular ZZT was much larger boards, floor textures, the ability to make an ingame help file, and new preset objects. Even though it removed many limits from ZZT, Super ZZT never became as successful.


 
The community for it is largely inactive, possibly even non-existant anymore.
* This is a direct copy of the wikipedia version of the article. Someone needs to write a freash one.

Revision as of 21:54, 7 January 2008

Super ZZT is a game creation system with many similarities to ZZT. It was released in 1992 from Epic Games, and was coded by Allen Pilgrim and Tim Sweeney. The original download came three games from the authors: Lost Forest, Monster Zoo, and Proving Grounds. Just like the old ZZT, Super ZZT was popular for its game making capabilities. Oddly enough, the built-in editor required activation from the command line.

What made it 'super' in comparison to regular ZZT was much larger boards, floor textures, the ability to make an ingame help file, and new preset objects. Even though it removed many limits from ZZT, Super ZZT never became as successful.

The community for it is largely inactive, possibly even non-existant anymore.