Super ZZT: Difference between revisions

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Fuck you flaming faggots. I'll never stop vandalizing. I can change my IP at will! :)
Super ZZT was created by Allen Pilgrim and [[Tim Sweeney]]. Like its predecessor, Super ZZT is a [[game creation system|GCS]] packaged with a few games, including Lost Forest, Monster Zoo, and Proving Grounds. Like ZZT, Super ZZT's greatest draw was its level editor. Strangely, the editor itself was somewhat "hidden" by the creators, as it was necessary to add the argument /e to the command line when loading Super ZZT in MS-DOS.
 
Some changes to this version include floor textures, new prefabricated enemies and objects, and scrolling maps- allowing for much larger worlds than were possible in ZZT. Although Super ZZT is in many ways a vast improvement over ZZT, it never caught on with the ZZT community like the original, and had very few finished games. Notable programming group [[Interactive Fantasies]] released three Super ZZT games.
 
 
* This is a direct copy of the wikipedia version of the article. Someone needs to write a freash one.

Revision as of 02:20, 25 March 2007

Super ZZT was created by Allen Pilgrim and Tim Sweeney. Like its predecessor, Super ZZT is a GCS packaged with a few games, including Lost Forest, Monster Zoo, and Proving Grounds. Like ZZT, Super ZZT's greatest draw was its level editor. Strangely, the editor itself was somewhat "hidden" by the creators, as it was necessary to add the argument /e to the command line when loading Super ZZT in MS-DOS.

Some changes to this version include floor textures, new prefabricated enemies and objects, and scrolling maps- allowing for much larger worlds than were possible in ZZT. Although Super ZZT is in many ways a vast improvement over ZZT, it never caught on with the ZZT community like the original, and had very few finished games. Notable programming group Interactive Fantasies released three Super ZZT games.


  • This is a direct copy of the wikipedia version of the article. Someone needs to write a freash one.