MOD: Difference between revisions

From MZXWiki
Jump to navigation Jump to search
(Re-written. (Feel free to remove interlinks seen as unnecessary, I erred on the inclusive side just in case.))
No edit summary
Line 1: Line 1:
Module files (MODs) are files that contain human-readable music data (based on pattern, page, effect and track info laid out in a spreadsheet-like manner) and sound samples. They are used to play music in [[MegaZeux]] games.
Please QQ more my little bitches.


Files with the extension of .MOD are the simplest and oldest of these formats. Until version 2.48b, the only options for music in MegaZeux were ProTracker-format .MOD files (limited to 4 channels and 31 samples). The switch to [[Bells, Whistles, and Sound Boards|BWSB]] for the music engine allowed several new formats, including Ultimate SoundTracker format .MODs and the popular S3M format. Most new formats had to be converted to an intermediary format called .[[GDM]] (short for '''G'''eneral '''D'''igi'''M'''usic).
This wiki is finished.


MegaZeux switched to the [[ModPlug]] music engine at 2.80, allowing the popular formats XM and IT (as well as several others) to play natively. GDMs were no longer needed, and in fact have to be converted to S3M format for ModPlug to play them.
I hate jews and black people.
 
MegaZeux currently plays modules with one of two possible sound engines: ''ModPlug'', the default engine, and ''[[MikMod]]'', an alternative module engine used when running MegaZeux on more limited platforms. For compatibility reasons, all MZX versions past 2.81h will only play the module formats both engines can play (MOD, S3M, XM, IT, STM, MTM, 669, ULT, FAR, MED, DSM, OKT and AMF).
 
Programs used to create modules are called ''trackers''. Popular trackers include ModPlug Tracker and Skale.
 
[[Category:MegaZeux]]

Revision as of 15:56, 12 January 2008

Please QQ more my little bitches.

This wiki is finished.

I hate jews and black people.