Name
Sidewinder's Engines
Author
Sidewinder 
Category
Engine/Resource
Release Date
2003-02-11
Rating
(1/5)
Tags
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Version
1.0
Requires MegaZeux 2.65 to 2.68 or newer.
Downloads
Sidewinder's Engines
No summary available.
Lachesis  said:
Link
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Things you will find in this collection:
* An eyesore menu.
* A top down jumper that doesn't let you jump over a lot of things and has an implementation of platforms that amounts to a joke.
* A multi-char platformer that doesn't let you attack to the left
* A split-screen two player engine with awful controls and tons of MZX defaults like moving water and lava included to show the player... how the player robots can't interact with them.
* Seizure inducing "Special Effects" board which showcases the engines that were too crappy or not important enough to get their own boards. Highlight: "multicolored chars" which just flash between different chars and colors every cycle.
* An RPG engine that uses the built-in text box. He didn't even draw enemy graphics :(
* War engine that only lets you control one character at the time, while all of the enemy robots can move and attack simultaneously
* Oregon Trail hunting game
* A single-screen demo of one of Sidewinder's games which was better than anything else in this collection combined, and all it consisted of was jumping and moving boxes.
* Impossible baseball game
* "Paddle ball" (meaning: breakout where the ball gets stuck at the bottom and only moves at a 45° angle)
* Randomly generated platformer game which tries to make up for how the player can easily get stuck by putting three keys and exits on the board

What you won't find in this collection:
* Anything worth using in your game

In conclusion, releasing a half-baked collection of engines like this is unforgivable, and it's like when somebody releases a Delphi X game; the public needs to be made aware of it for their own safety.