I'm Mr_Alert and ZOMG LOOK GRAPHIX...:(
#32
Posted 05 December 2005 - 10:56 AM
all the stuff in this thread is excellent alert. that's somme goood workk booyyss [/wiggum]
#33
Posted 05 December 2005 - 11:56 AM
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#34
Posted 05 December 2005 - 03:31 PM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#35
Posted 17 December 2005 - 04:29 AM
- Made minor tweaks to the vector engine itself.
- Character set viewer added; Press S to see it.
- Added a board with snow! YEY for misuse of the vector engine!
Attached File(s)
-
vector7.mzx (0bytes)
Number of downloads: 29
#36
Posted 17 December 2005 - 07:48 AM
<a href='http://ubanimator.com' target='_blank'><img src='http://img267.imageshack.us/img267/1200/userbar797134vd.gif' border='0' alt='user posted image' /></a>
--VinceP :D
#37
Posted 17 December 2005 - 08:12 AM
Let this be a lesson to you all! (graphics > all) returns 0!
#38
Posted 17 December 2005 - 08:28 AM
#39
Posted 17 December 2005 - 10:14 AM
edit; I didn't find it slow at all
This post has been edited by Nedemai: 17 December 2005 - 10:15 AM
#40
Posted 17 December 2005 - 11:26 PM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#41
Posted 23 December 2005 - 03:48 AM
This looks retarded:
This is the original:
#42
Posted 23 December 2005 - 03:57 AM
#43
Posted 23 December 2005 - 05:58 AM
Pixel comparision:
Half-char pixel count comparison:
As you can see, the pixel comparison is better on edges and shapes, while half-char pixel count comparison is better with shading.
#45
Posted 23 December 2005 - 06:27 AM
This seems to be good with both edges/shape and shading.
#47
Posted 23 December 2005 - 07:50 AM
Source code stuffs
EDIT: Picture converted for Frobozz. Could use a little work though...
This post has been edited by Mr_Alert: 23 December 2005 - 07:55 AM
#48
Posted 23 December 2005 - 08:12 AM
Wow that last one has weird looking paws.
#49
Posted 23 December 2005 - 09:20 AM
EDIT: Oh, well. At least the person has eyes...kinda.
This post has been edited by Mr_Alert: 23 December 2005 - 09:23 AM
#50
Posted 23 December 2005 - 03:59 PM
<a href='http://ubanimator.com' target='_blank'><img src='http://img267.imageshack.us/img267/1200/userbar797134vd.gif' border='0' alt='user posted image' /></a>
--VinceP :D
#51
Posted 23 December 2005 - 04:02 PM
Klingon D-7
Enterprise orbiting a planet
Mad Mod Mike
MZX letters
Last image was quad chars. Rest were all per-pixel. Seems per-pixel does pretty well with graphical images.
#52
Posted 23 December 2005 - 06:41 PM
EDIT: Now make an FMV!
This post has been edited by Koji: 23 December 2005 - 07:11 PM
#53
Posted 23 December 2005 - 10:17 PM
Seems to work even better than quarter-char pixel count comparison. I was afraid it would end up too much like pixel comparison.
IT'S A BUNNY!!!!11!!@@#$*M&)ChNLXSLQM:ZM:;,lzs
#54
Posted 23 December 2005 - 10:45 PM
#56
Posted 24 December 2005 - 01:45 AM
Or you could just do what you're doing. This stuff is pretty awesome.
#57
Posted 24 December 2005 - 09:07 AM
EDIT: My code's a mess.
Black & white converter thing
Grayscale converter thing
This post has been edited by Mr_Alert: 24 December 2005 - 09:27 AM
#58
Posted 24 December 2005 - 12:14 PM
Unfortunately, I wasn't able to test the monochrome eighth character thing because it didn't seem to work for me.
#59
Posted 24 December 2005 - 07:48 PM
#60
Posted 24 December 2005 - 10:19 PM