Forrester A game about remembering.
#1
Posted 09 June 2005 - 10:21 PM
So, I wanted to make a game that was like the classics we all grew up on. ZZT, SuperZZT, and that family. Because of the nostalgia it wouldn't induce, I designed it as a trip through a land of forgotten memories.
Forrester
Thoughts, ideas, memories, these are powerful things, and entities unto themselves. When they become forgotten, there is a land where they are kept, either until remembered, or consumed by nothingness.
He is missing his daughter, and through his searched has ended up in the land of Wayward.
#2
Posted 09 June 2005 - 10:57 PM
I liked it. It had fun, interesting gameplay and it did indeed remind me of a ZZT game, minus the music. I got stuck on the 5th level, though, near those weird colored blocks.
#3
Posted 09 June 2005 - 11:15 PM
#4
Posted 09 June 2005 - 11:45 PM
Your description was the most interesting thing I've read in days.
Edit: Wow, I'm really liking this. Inmate dude, seriously, this is very interesting. Sweet job. I'm gonna play more now. Ergh, no speakers on this computer. I'll have to play it on the other one.
This post has been edited by Bramblekid: 10 June 2005 - 12:24 AM
#5
Posted 10 June 2005 - 12:15 AM
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#6
Posted 10 June 2005 - 12:31 AM
Behold the power of nostalgia? Maybe. Personally, I think the game thrives because it is well designed, first and foremost. The music is also mood building. If there's anything to learn from this one, I'd say it's that it's not what you have in a game as much as how you use it.
In conclusion, if this game inspires others to reprioritize and consider how a little can go a long way, that's great.
But if you come to the conclusion that old SKOOL GRAFFIX are what make this work, personally I think you've learned the wrong lesson.
Anyway, great job Inmate. We'd all like to see more games like this.
#7
Posted 10 June 2005 - 01:15 AM
That was the most moving game I've ever played in MZX *shiver* : )
I'm inspired. Real nice job, man.
#9
Posted 10 June 2005 - 02:38 AM
- The grahpics are simplified, but still complicated enough to keep interest.
- The music keeps the theme
- You don't have to read the entire dialogue in order to continue through the game
- Puzzles that can be reset
- Puzzles that actually make sense
- Really, really, good use of built-ins. Riding the train of sliders was great.
- A boss battle that wasn't confined to one room, with unlimited health and ammo pickups
This was a wonderful experience.
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#10
Posted 10 June 2005 - 03:07 AM
Anyways I just finished it and it is still quite an awesome game.
#11
Posted 10 June 2005 - 03:21 AM
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
#12
Posted 10 June 2005 - 09:56 AM
PWEEZE DOZ! ;)
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#13
Posted 10 June 2005 - 12:31 PM
Nice game, good work.
#15
Posted 10 June 2005 - 06:13 PM
So, anyways, I did my last playthrough today, and of course I found those damn spelling errors that escaped me during the testing. 4 specifically, and a color error in one of the dialogues. Oh well, I don't think they neccessarily need to be fixed, unless theres a big call for it.
As for the scores, I finished with 305. This is after getting the two hidden 5 point bonuses, but getting attacked by a bear (and not getting the score). Although, with this type of game, the bigger challenge would be seeing who could get the least score by the end of the game.
If there are any questions, or notes anyone wants to make, I think it would be okay to use this thread for it. So, I want to open up with a question of my own. Has anyone felt that this game was a fairy tale or myth, albeit a fairly dark one, in the sense that you'll go around the house looking for a missing set of keys and start wondering if its ended up in Wayward?
#16
Posted 10 June 2005 - 06:21 PM
#17
Posted 10 June 2005 - 06:52 PM
#18
Posted 10 June 2005 - 09:15 PM
For those who stop playing because they die, the F3 button is there for a reason.
This post has been edited by ZoMbIeGuTs: 10 June 2005 - 09:20 PM
#19
Posted 10 June 2005 - 09:57 PM
I think the game was sort of stupid.
EDIT: Heres a screenshot, sorry its BMP but I didnt have a converter on hand.
http://box43.net/~za...ges/screen8.bmp
EDIT: Apparently a MZX bug. I retract my statement about it being stupid.
This post has been edited by Insidious: 10 June 2005 - 10:05 PM
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
#20
Posted 10 June 2005 - 11:23 PM
The music seemed to fit the style of the game very well.
Also, I wasn't expecting the centipede to explode ...
- Sai`ke
Oh and, how many hidden bonuses were there?
- Bertrand Potato
#21
Posted 10 June 2005 - 11:27 PM
Sai'ke, on Jun 10 2005, 06:23 PM, said:
The music seemed to fit the style of the game very well.
Also, I wasn't expecting the centipede to explode ...
- Sai`ke
Oh and, how many hidden bonuses were there?
That's not a centipede, it's an eye. Those always explode in MZX.
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#22
Posted 10 June 2005 - 11:29 PM
Exophase, on Jun 10 2005, 11:27 PM, said:
- Exo
Heh, oops, my mistake. Gotta brush up on my MZX builtins .
- Sai`ke
EDIT: Oh yeah, the centipede was a ZZT builtin
- Bertrand Potato
#23
Posted 11 June 2005 - 01:14 AM
I loved the music, especially the last music. It had this gloomyness to it that I like.
Why-Fi: but I'M MATURE ENOUGH TO BE A MODERATOR!!!!!!!!!!
#24
Posted 11 June 2005 - 02:54 AM
Sai'ke: Heh, I thought it was a centipede too. I think I hit the explosion, even on my second try : )
I like this game, because the puzzles had little tricks to them, and weren't impossible; and the levels were long enough, so you couldn't just run through the. It was nice. I like how you find the guy (who looks like yourself) waiting on the road for his friends who have forgotten about him.
#25
Posted 11 June 2005 - 05:21 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#26
Posted 11 June 2005 - 05:47 AM
paulguy119, on Jun 10 2005, 08:14 PM, said:
I think you just missed the entire point.
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#27
Posted 11 June 2005 - 12:05 PM
anyway, it's a nice game. i love the music. and the gameplay was fun. i haven't beaten it yet, but i'm working on it.
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#28
Posted 12 June 2005 - 02:15 AM
I think this game is really a very important one for MZX. It speaks a lot about what we're all doing here in the first place, by one of the best-authorized of us to speak it.
#29
Posted 12 June 2005 - 07:01 PM
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
#30
Posted 13 June 2005 - 03:43 AM
E.Megas offered up this version to me, dubbed 1.1, which corrects most of the spelling errors in the game. I shouldn't have to release a 1.2, as this work is complete.
Also, to all of the Insert Creditarians arriving from that link on their front page, I encourage you to try the rich history of MZX's other great games. Just, dodge Cans at all costs. =D