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Forrester A game about remembering.

#1 User is offline   inmate2993 

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Post icon  Posted 09 June 2005 - 10:21 PM

[url="http://badness.xasm.net/media/forrester.zip"]http://badness.xasm....a/forrester.zip[/url]

So, I wanted to make a game that was like the classics we all grew up on. ZZT, SuperZZT, and that family. Because of the nostalgia it wouldn't induce, I designed it as a trip through a land of forgotten memories.

Forrester
Thoughts, ideas, memories, these are powerful things, and entities unto themselves. When they become forgotten, there is a land where they are kept, either until remembered, or consumed by nothingness.

He is missing his daughter, and through his searched has ended up in the land of Wayward.
inny.
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#2 User is offline   Ando 

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Posted 09 June 2005 - 10:57 PM

I thought that you didn't consider yourself a MZXer anymore.

I liked it. It had fun, interesting gameplay and it did indeed remind me of a ZZT game, minus the music. I got stuck on the 5th level, though, near those weird colored blocks.
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#3 User is offline   Castlevania 

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Posted 09 June 2005 - 11:15 PM

Inmate, this is beautiful. I'm in shock right now, I thought you jacked it all in. Can't wait to review this one.
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#4 User is offline   Bramble 

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Posted 09 June 2005 - 11:45 PM

What? man, I've gotta download this. I'm also making a ZZT sort of game...

Your description was the most interesting thing I've read in days.

Edit: Wow, I'm really liking this. Inmate dude, seriously, this is very interesting. Sweet job. I'm gonna play more now. Ergh, no speakers on this computer. I'll have to play it on the other one.

This post has been edited by Bramblekid: 10 June 2005 - 12:24 AM

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#5 User is offline   Exophase 

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Posted 10 June 2005 - 12:15 AM

Pretty interesting, if not very weird. The other thing that sets it apart from a ZZT game are the 200x100 boards. Loved the music.

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#6 User is offline   Quasar84 

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Posted 10 June 2005 - 12:31 AM

What a delightful and surreal experience.

Behold the power of nostalgia? Maybe. Personally, I think the game thrives because it is well designed, first and foremost. The music is also mood building. If there's anything to learn from this one, I'd say it's that it's not what you have in a game as much as how you use it.

In conclusion, if this game inspires others to reprioritize and consider how a little can go a long way, that's great.

But if you come to the conclusion that old SKOOL GRAFFIX are what make this work, personally I think you've learned the wrong lesson.

Anyway, great job Inmate. We'd all like to see more games like this.
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#7 User is offline   Bramble 

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Posted 10 June 2005 - 01:15 AM

Yes, I just finished it. This was wonderful I thought, and I can imagine you making more like it and them being very good. So you should go ahead and do that.

That was the most moving game I've ever played in MZX *shiver* : )

I'm inspired. Real nice job, man.
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#8 User is offline   Spectere 

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Posted 10 June 2005 - 02:13 AM

WOW, that was amazing. Best MZX game I've played in a while.
:)
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#9 User is offline   Revvy 

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Posted 10 June 2005 - 02:38 AM

Best MZX game since Bramblekid's The Message. Here's my thoughts on what make it work:
  • The grahpics are simplified, but still complicated enough to keep interest.
  • The music keeps the theme
  • You don't have to read the entire dialogue in order to continue through the game
  • Puzzles that can be reset
  • Puzzles that actually make sense
  • Really, really, good use of built-ins. Riding the train of sliders was great.
  • A boss battle that wasn't confined to one room, with unlimited health and ammo pickups

This was a wonderful experience.
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#10 User is offline   Ando 

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Posted 10 June 2005 - 03:07 AM

Yeah the music was probably some of the best that I've ever heard in a MZX game.

Anyways I just finished it and it is still quite an awesome game.
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#11 User is offline   weasel 

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Posted 10 June 2005 - 03:21 AM

I didn't make it through (I died) but this was pretty well written (might want to check which words you're using, though, because it seems a bit awkward in places when switching words like "there" and "their"). I like it, and this is perfect to bring in a new and improved variety of Inmate - more serious, higher quality, and 100% Cans-free.
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#12 User is offline   RoSS 

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Post icon  Posted 10 June 2005 - 09:56 AM

I don't think I can do anything but echo what others have said. It's an interesting philosophicalish game, a genre which from my memory hasn't really been done in MZX before. At first I was very turned off by the graphics, music and gameplay, but they really, really got me into it the further it went on. Besides a few spelling errors, I think you did a great job.

PWEEZE DOZ! ;)
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#13 User is offline   ShloobeR 

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Posted 10 June 2005 - 12:31 PM

Yeh, That's a pretty interesting concept you stumbled upon there Inmate.

Nice game, good work.
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Posted 10 June 2005 - 12:41 PM

Good game Inmate!
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#15 User is offline   inmate2993 

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Posted 10 June 2005 - 06:13 PM

Thanks everyone, I didn't think it'd be so well received.

So, anyways, I did my last playthrough today, and of course I found those damn spelling errors that escaped me during the testing. 4 specifically, and a color error in one of the dialogues. Oh well, I don't think they neccessarily need to be fixed, unless theres a big call for it.

As for the scores, I finished with 305. This is after getting the two hidden 5 point bonuses, but getting attacked by a bear (and not getting the score). Although, with this type of game, the bigger challenge would be seeing who could get the least score by the end of the game.

If there are any questions, or notes anyone wants to make, I think it would be okay to use this thread for it. So, I want to open up with a question of my own. Has anyone felt that this game was a fairy tale or myth, albeit a fairly dark one, in the sense that you'll go around the house looking for a missing set of keys and start wondering if its ended up in Wayward?
inny.
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#16 User is offline   Micah 

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Posted 10 June 2005 - 06:21 PM

Wow, this game is really awesome, it's definately being added to my top 5 list. Thanks, Inny!
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Posted 10 June 2005 - 06:52 PM

I thought the game was pretty good, it reminded me a *LOT* of Super ZZT, actually. I didn't finish it though, died on level 5 or 6 or so? My only complaint is it seems like you don't get enough in the way of ammo/hearts (when you finally get a heart, it doesn't give you very much life back at all), but I think that was done on purpose to add to the challenge.
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#18 User is offline   zombieguy 

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Posted 10 June 2005 - 09:15 PM

Unlike everybody else who has posted in this thread, I didn't think it was absolutely awesome, nor would it be on my top 10 list... but this game certainly has changed my view about "any game with old school graphics = total suck".
For those who stop playing because they die, the F3 button is there for a reason.

This post has been edited by ZoMbIeGuTs: 10 June 2005 - 09:20 PM

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#19 User is offline   GetDizzy 

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Posted 10 June 2005 - 09:57 PM

I quit playing because I got stuck in the very beginning next to a mechanical door and a door that was blocked from opening.

I think the game was sort of stupid.

EDIT: Heres a screenshot, sorry its BMP but I didnt have a converter on hand.

http://box43.net/~za...ges/screen8.bmp

EDIT: Apparently a MZX bug. I retract my statement about it being stupid.

This post has been edited by Insidious: 10 June 2005 - 10:05 PM

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#20 User is offline   Sai'ke 

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Posted 10 June 2005 - 11:23 PM

Awesome game and a really cool idea. Just like RoSS I found that in the beginning I had to get used to the graphics style, but as the game progressed and the story developed the graphics felt appropriate. The bits of text scattered through the levels were a neat element of the game as well.

The music seemed to fit the style of the game very well.

Also, I wasn't expecting the centipede to explode :p...

- Sai`ke
Oh and, how many hidden bonuses were there? :sick:
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#21 User is offline   Exophase 

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Posted 10 June 2005 - 11:27 PM

Sai'ke, on Jun 10 2005, 06:23 PM, said:

Awesome game and a really cool idea. Just like RoSS I found that in the beginning I had to get used to the graphics style, but as the game progressed and the story developed the graphics felt appropriate. The bits of text scattered through the levels were a neat element of the game as well.

The music seemed to fit the style of the game very well.

Also, I wasn't expecting the centipede to explode :p...

- Sai`ke
Oh and, how many hidden bonuses were there? :sick:

That's not a centipede, it's an eye. Those always explode in MZX.

- Exo
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#22 User is offline   Sai'ke 

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Posted 10 June 2005 - 11:29 PM

Exophase, on Jun 10 2005, 11:27 PM, said:

That's not a centipede, it's an eye. Those always explode in MZX.

- Exo

Heh, oops, my mistake. Gotta brush up on my MZX builtins :p.

- Sai`ke
EDIT: Oh yeah, the centipede was a ZZT builtin :sick:
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Posted 11 June 2005 - 01:14 AM

I must not suck as much at games as I've said because I felt that game was easy. I loved this. Since many people (not including me) didn't like the graphics, maybe it'll have a Second Edition. :p

I loved the music, especially the last music. It had this gloomyness to it that I like.


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#24 User is offline   Bramble 

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Posted 11 June 2005 - 02:54 AM

Revvy, that would be "The Messenger," hehe. Thanks though.

Sai'ke: Heh, I thought it was a centipede too. I think I hit the explosion, even on my second try : )

I like this game, because the puzzles had little tricks to them, and weren't impossible; and the levels were long enough, so you couldn't just run through the. It was nice. I like how you find the guy (who looks like yourself) waiting on the road for his friends who have forgotten about him.
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#25 User is offline   Lachesis 

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Posted 11 June 2005 - 05:21 AM

I found this game very touching. I thought the guy on the street was a nice addition, and the way it ended was awesome. One of the best I have played in a while.
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#26 User is offline   RoSS 

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Post icon  Posted 11 June 2005 - 05:47 AM

paulguy119, on Jun 10 2005, 08:14 PM, said:

Since many people (not including me) didn't like the graphics, maybe it'll have a Second Edition. :p

I think you just missed the entire point.
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#27 User is offline   Pyro1588 

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Posted 11 June 2005 - 12:05 PM

quite a fun little game. i've missed szzt (actually, john's been playing it a fair amount lately.)
anyway, it's a nice game. i love the music. and the gameplay was fun. i haven't beaten it yet, but i'm working on it.
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#28 User is offline   hob nado 

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Posted 12 June 2005 - 02:15 AM

Wow, I just have to congratulate you on this one, inmate. This is such a beautifully-written game, it's probably got one of the very best stories I've been told through MZX. And the old-school graphics and gameplay really are engaging; I think a lot of people tend to forget that. But I guess the truest praise I can offer is that right after playing it, it made me dive back into one or two of my own MZX projects and lay down some new stuff. It was pretty inspirational that way.

I think this game is really a very important one for MZX. It speaks a lot about what we're all doing here in the first place, by one of the best-authorized of us to speak it.
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#29 User is offline   weasel 

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Posted 12 June 2005 - 07:01 PM

Hey guys, check this out: we've been front-paged over at Insert Credit because of this game. They like it, apparently. Pretty cool that the site gets such exposure!
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#30 User is offline   inmate2993 

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Posted 13 June 2005 - 03:43 AM

[url="http://badness.xasm.net/media/forr1_1.zip"]http://badness.xasm....dia/forr1_1.zip[/url]

E.Megas offered up this version to me, dubbed 1.1, which corrects most of the spelling errors in the game. I shouldn't have to release a 1.2, as this work is complete.

Also, to all of the Insert Creditarians arriving from that link on their front page, I encourage you to try the rich history of MZX's other great games. Just, dodge Cans at all costs. =D
inny.
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