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The 12th Biannual 2004 New Year's DualStream DoZ Get your game face on.

#1 User is offline   Wervyn 

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Posted 21 December 2003 - 01:53 AM

First, let me apologize for the delay and the trickle of information regarding this, I've been trying to manage school, work, and a busted computer, and I haven't had much time for DMZX. That out of the way, things are still on track to take start on Friday the 2nd of January at 1:00 PM EST, so now is the time to start getting your teams together.
I'm afraid I still don't have a website put together, so in the mean time, watch this space for details on how and where to register. Send any questions/complaints to me via PM, and I'll try to get back to you promptly.
And now, let's throw out the details I can tell you at this point:
Barring any unforeseen conflicts, your judges are
* Elig
* KenOhki
* Revvy Kurushimi
* Tecki
* Terryn
* SPECIAL MYSTERY JUDGE!!!1
And for the uninitiated, the rules. Actually, everyone should pay attention, there are some new rules here:
1. To participate as a contestent in the competiton, you must register a team of up to three people and no more. If your team consists of more than one person, please provide a team name (of course, you may do so if you're competing alone, too). Details on the registration process are to be announced.
2. A team of three people may also designate one alternate, who will compete in place of a main team member in the event that said member cannot participate. To discourage any rule gaming, alternate switches must be made at the commencement of the competition; no team changes will be allowed after the DoZ has begun.
3. No competitor, whether team member or team alternate, may be a member or alternate of more than one team. This should be obvious, but it needs to be said.
4. Before the competition begins, a number will be sent to the email address provided in your registration information. This number is your team number for anonimity purposes and falls under the guidelines in rule 5. Your team number should be used as the name of your main .MZX file, and ideally should be contained in the filenames of all files packaged with your game (e.g. '1357_01.PAL', 'CITY1(1357).CHR').
5. The rule of anonymity is in effect from the moment your team number is received until the moment the judges' scores are officially announced. Under no circumstances should you reveal any information connecting your team with your submitted game until the period of anonymity is over. This includes disclosing your team number, or inserting the names of yourself or your team members into the game submission, but is by no means limited to such. Basically, if any judge discovers through any method that your team authored your game before all information is publicly released, then you are in breach of anonymity. Violation of this rule is grounds for disqualification from the competition.
5a. We understand that there are MZXers with defining style characteristics that may potentially indicate their team as the author of a certain game. This blurs the line as to what constitutes a breach of anonymity, and therefore we would ask two things: a) Judges should only consider a game in violation of the rule if there is no possible way it could have been made by someone else; and b) the MZXers in question, and you know who you are: consider trying something new.
6. All materials submitted in your game, with the sole exception of music and sound effects, must be created by your team and during the 24 hours alotted for the competition. Any materials discovered to be made outside of the team or the time period will result in disqualification. This includes materials made by an alternate.
6a. Exceptions: You may use the default MZX font and palette. Though this may not help your score, it will not disqualify you. If you are using SMZX mode 1 or 2, you may also use the default SMZX palettes, but you'll have to work out a font on your own. We were planning on providing a default, but never managed to get one, and since we figure very few people, if ANY, are going to use SMZX anyway...
6b: As far as MZX utilities (e.g. CharTools, MagiCow's SMZX Palette Editor, etc.) go, I've decided that the rule concerning this will be such: as long as the actual MZX code in the file is original to the 24 hour period, then it's okay. Basically, you can use something like palfade to generate a string of palette fading commands, and that's just fine, but you can't copy in code from a premade engine.
7. At the beginning of the DoZ, there will be two separate themes announced, one general in nature, and one specific (typically, the general theme is an abstract idea, while the specific theme is a concrete, tangible noun). These themes will be announced on IRC in #mzx, and posted here for convenience: Intelligence (General) and Swords (Specific). Eventually they'll probably find their way over to ZeuxWorld, too. Your submission must incorporate ONE of these themes (not both) in a clear and discernable way. After noticing several instances in the past where adherence to the competition theme was obviously an afterthought: If a majority of the judges (three or more) grade the theme category less than 25%, your game will be disqualified.
8. Regarding submissions:
- Games are to be submitted to me (Wervyn) through DCC on IRC or emailed to wervyn@earthlink.net.
- Games may be submitted through email at any time from the start of the competition up until the end. DCC will not have such a large window, but I will be available on IRC starting two hours before the submission deadline (11:00 AM - 1:00 PM, EST).
- There will be an hour long grace period after the deadline in which you may still submit and incur a score penalty, as follows:
- - One to fifteen minutes late - 5% deducted from final score.
- - Sixteen to thirty minutes late - 15% deducted from final score.
- - Thirty-one to forty-five minutes late - 30% deducted from final score.
- - Forty-five minutes to one hour late - 50% deducted from final score.
Games submitted more than one hour late will be disqualified.
- Submission time is counted thus: For DCC, from the moment the transfer begins; for email, from the timestamp on the message.
- You are allowed one, and ONLY one patch submission, which will discard the submission time and content of the first submission and replace it with a (hopefully) fixed version counted at the new submission time. For this reason, you should not submit your game until you are fully satisfied that it is complete.
9. Your submission should be a .ZIP or .MZX file named with your team number (i.e. '1357.ZIP'). Don't give me other formats, there is NO reason you shouldn't be able to make a standard zip file. This file will be extracted into its own separate directory and is expected to run "out of the box". It will be judged in the form it is received.
10. The judges will be using Megazeux v2.69c, so it is in your best interest to make sure your game runs with that version. In particular, avoid swap world, as that hasn't been fixed in the public version. You may use SMZX mode, but it will not award you any score bonuses.
UPDATE: 11. There is now a special mystery judge, in addition to the main five. This judge will score the games like the other judges, but his rank weight score will be out of 200 points for a total of 500.

To recap, the competition starts at 1:00 PM EST, January 2, and ends at the same time on January 3. That's 10:00 AM PST, and 6:00 PM GMT. Mark your calendars.

UPDATE: Revvy had to resign the position due to school things, apparently a lot of work crops up for him right after the Winter Break. Kurushimi has told me that he'll be up to judging even if he isn't able to compete, so he'll be taking Revvy's place.
To those who have asked (and to those who have not but are probably wondering) about registration/sign up, I have no idea when or IF I'll get a page up, so for now, just send me an email with the following information:
* Team Name (optional if only one member, required otherwise)
* Team Members (one to three names)
* Team Alternate (optional, must have more than one member)
* Return Email (optional, if omitted I will send replies to the sender)
Also, I've made some changes and additions to rule 6.

UPDATE: The list of teams is growing, somewhat at least. To everyone who has replied in this thread about registration, you need to send me an email.

* Mirror Image Games (Smallhacker)
* Team We Give Up Trying to Figure Out Some Goddamn Witty Name (RoSS, Fungahhh, Zell_1388)
* The moronic Bogeyman (thunderdog)
* ZoMbIeGuY
* FinnTards (Jauhis, Tommy, Marcus)
* MR HAPPY AND THE JACKET POTATOES OF DOOM (Lancer-X, Skylark)
* Team ZelapsoStijo (Soriakk, CrystalZero)
* Zuo Inc (Clowd, Aziri Zuo, Nicosov)
* Team Better than Es (Exophase, Quasar84, Ghent)
* Team Here's Your Proof (gofer-chan, Dr. Chocobo, PJ Pajamas)
* THE BISCUITMZX LEGIONNAIRES (GOD OF STUPIDITY)
* The End
* JangoFett
* The Lone Wolf Rides Alone (WildWeasel)
* barbarian's team (durr, could it be barbarian?)
* Sci-Freak
* Heck With Team Names (Pyro1588, Commodorejohn)
* Long Train Failin' (Revvy)
* Dropkick Your Teeths (NoahSoft, Aeon17)
* Logicow

(Apparently, the Finnards™ did eventually figure out how to send that email.)

UPDATE: There appears to have been some confusion/griping about emailing me and such. Because of this, Lancer-X has graciously provided this form for your registration needs. NOW YOU HAVE NO EXCUSE

UPDATE: All judges, you guys should know who you are by now, we'll be having a judges' meeting sometime around 1 or 2 pm on Thursday, so be on IRC in #mzx around then. We'll be hammering out any issues in the scoring system and discussing various other related things, so be around for further instruction.

UPDATE: To whoever thought it would be a fun idea to use the provided PHP form to mailbomb me, if ten emails is all you can muster, please, that's pathetic. Even so, as soon as I link you up to an account here, you are so banned, or at least paroled.
Of course, what else can you really expect out of New Jersey.

UPDATE: You've all undoubtedly been wondering about scoring and just how it's going to be done this year. Well, fret not, it's not much different, just a few changed numbers and the removal of the all but useless Sound category.
Gameplay - 75/400 The meat and potatoes of any game, if you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.
Graphics - 60/400 All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?
Innovation - 45/400 Mother is the necessity of innovation, or something like that. We at the DoZ value creativity and new design concepts highly. Of course, make sure your brilliant idea WORKS, first. Innovation that makes the game new, interesting, on basically makes me go "hmm, never thought of doing that before" is a good thing. Innovation that crashes my computer, not so much.
Plot - 40/400 Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstacy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, plot will be scored according to how important the judge thinks plot is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.
Music/Sound - 35/400 Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambience, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.
Theme - 30/400 The purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in rule 7, if three or more judges score your theme less than 25% (less than 8 points), you automatically lose.
Discretion - 15/400 For all the niggling little details that just don't seem to fit in any other category. Mostly, this is about using common sense and good taste. Loads of pointless obscenity, obvious pandering to the judges (as opposed to subtle pandering, which can be a good thing if done right), and sometimes particularly addle-brained bugs, all will get you counted off here.
Rank Weighting - 100/400 This is a special score for the judges, so that they can incorporate their gut instinct into an otherwise methodical system. Unlike the other scores, which are directly designated by the judge, the rank weight is awarded proportionally based on the judges personal ranking of the games from best to worst. What happens is the judges favorite game receives a full hundred points, the judges least favorite game receives no points, and the games in between receive a percentage of the points based on how high they are on the list. For those interested in the formula, RW = (N - R)/(N - 1) * 100, RW is rank weight, R is the judge's awarded rank, and N is the total number of entries. IMPORTANT: This is NOT simply a restatement of the games' ranks as calculated from their other categorical scores. This is so that the judge can express their personal feelings on the submissions as a whole, independent of any other scoring they might have made.
Five judges, 400 points each, 2000 points total. After this has been done, the mystery judge will add his scores for another 500 possible points. This brings the final score to a possible 2500 points. Late penalties incurred during the grace period described in rule 8 will be deducted from this final, 2500 point score.

UPDATE: After lots of consideration, I've realized that having an entire 20% of the final score being linearly attributed from 0 to 500 according to one person's arbitrary ranking is going to skew the final scores something awful. I might as well not have the other judges at all if I'm going to do that. For this reason, the mystery judge will give the games a rubric score out of 300, and will simply have 200 rank weight points instead of the normal 100.
I apologize for the inconvenience of changing the rules around so late. The whole mystery judge thing was a last minute decision the day before the competition, so I didn't really have time to iron all the wrinkles out of how it would work. I still believe, though, that you will be able to appreciate that decision, at least on some level, once the scores are out.

"Well, I didn't mean it like THAT..."
To lie is to change the truth.
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.

-Wervyn
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#2 User is offline   Kuddy 

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Posted 21 December 2003 - 11:22 PM

Can't participate. WORK. =(
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bollocks
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#3 User is offline   Thunderdog 

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Posted 22 December 2003 - 01:14 AM

Maybe I won't chump out this time, or get a ridiculous place like the last time I submitted. And yes, I know the last one was an Obvious Ripoff of "Bob the Tornado". :cry:

This post has been edited by thunderdog: 22 December 2003 - 01:16 AM

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#4 User is offline   Revvy 

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Posted 23 December 2003 - 12:57 AM

What about external programs written in C or something for the team? Either in the 24 hour period or out of it.
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#5 User is offline   Wervyn 

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Posted 23 December 2003 - 02:27 AM

Quote

As far as MZX utilities (e.g. CharTools, MagiCow's SMZX Palette Editor, etc.) go, I've decided that the rule concerning this will be such: as long as the actual MZX code in the file is original to the 24 hour period, then it's okay. Basically, you can use something like palfade to generate a string of palette fading commands, and that's just fine, but you can't copy in code from a premade engine.


In other words, yes, you may use external programs to help you, as long as they don't simply spit out pre-existing code. Thanks for paying attention.

"Ooh, Navy Seals."
To lie is to change the truth.
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.

-Wervyn
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#6 User is offline   Sai'ke 

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Posted 23 December 2003 - 02:34 AM

* Elig Fran
* KenOhki Bob
* Revvy Kurushimi Steve
* Tecki Bill
* Terryn Spongebob
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#7 User is offline   Pyro1588 

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Posted 23 December 2003 - 03:12 AM

i think i can participate. maybe this time i'll make it into the top ten! (i was #15 in the last one. bleh.)
<Tox> bah. I may as well give in and shop australia. D:
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#8 User is offline   Exophase 

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Posted 23 December 2003 - 03:22 AM

Me, Quasar, and Ghent will join. Hooray. :\

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

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Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#9 User is offline   weasel 

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Posted 23 December 2003 - 03:31 AM

Exophase, on Dec 22 2003, 08:22 PM, said:

Me, Quasar, and Ghent will join. Hooray. :\

- Exo

And provided you can actually finish your game this time unlike last time I competed, you might actually beat me (honestly, I'm amazed that I beat you last time).
Blaugh!
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
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#10 User is offline   RoSS 

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Post icon  Posted 23 December 2003 - 02:20 PM

WildWeasel, on Dec 22 2003, 10:31 PM, said:

Exophase, on Dec 22 2003, 08:22 PM, said:

Me, Quasar, and Ghent will join. Hooray. :\

- Exo

And provided you can actually finish your game this time unlike last time I competed, you might actually beat me (honestly, I'm amazed that I beat you last time).

Might, huh? =)
Well, regardless, that DoZ was pretty screwed up. Now that Kyoufushou won't be there this time, Exo's team might stand a chance!!


Ok, so maybe "might" wasn't the right word in that situation. And maybe Kyoufushou isn't actually a factor. Maybe I should stop saying "maybe" and accept facts. OH GOD I'M DEPRESSED AGAIN WHERE'S MY PROZAC ======(
-RoSS
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#11 User is offline   Clowd 

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Posted 23 December 2003 - 09:43 PM

sigh... hi.. yes... it's me again... yup...

anyway, I'm sure most of you know the deal with me right now. I appear around the time of a DoZ contest, participate, make a really crappy game, then leave for the next 6 or so months.

well, this time, I actually plan to make a much better game (WITH music, and NOT CAVERNS music)

Though, I guess, by now, most of you've forgotten who I am...

anyway, I'll be signing up as soon as I find out if my new teammate can help me or not. I know him IRL, and we'd be working on this at his house.
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#12 User is offline   Thunderdog 

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Posted 23 December 2003 - 10:08 PM

It might also help if you dont put your name all over the place in your game.
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#13 User is offline   zombieguy 

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Posted 24 December 2003 - 01:08 AM

...or make a big deal about not having your name in your DoZ game. :P

This post has been edited by ZoMbIeGuY: 24 December 2003 - 01:10 AM

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#14 User is offline   Wervyn 

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Posted 25 December 2003 - 07:36 PM

I will be out and unable to answer email until Friday evening sometime, due to Christmas stuff. Don't be discouraged if your email is not answered promptly.
In other news, start sending me email, ingrates! I've only gotten two so far, and I KNOW there are more of you that want to compete than just that.

"The idea is to instigate a comprehensive breakdown of society."
To lie is to change the truth.
..Ignorance is to be unaware of the truth.
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It is useless to run, since the truth is right next to you.

-Wervyn
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#15 User is offline   Galladin 

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Posted 25 December 2003 - 08:35 PM

We are retarded, will you please tell us how to send an email to Wervyn. The email link thingy is ?berweird!
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#16 User is offline   Thunderdog 

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Posted 25 December 2003 - 09:11 PM

You dont want to read what was here.

This post has been edited by thunderdog: 25 December 2003 - 09:48 PM

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#17 User is offline   axii 

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Posted 25 December 2003 - 09:20 PM

Wervyn, on Dec 21 2003, 01:53 AM, said:

7. At the beginning of the DoZ, there will be two separate themes announced

(please don't kill me too hard)

So we wait for the announcement and have a certain amount of time to make a game from scratch??

(I've never participated in a doz before)
<Es> "What are you listening to?" "Oh, you know. I'm pretty heavy into caverntronica."
<Fungahhh> for now on i'm going to list caverntronica as a music genre i listen to.
<Fungahhh> it can be the new underground thing!
<Es> We will get it into the vocabulary of hipsters!
<Es> And then we will CALL THEM ON IT WHEN THEY DON'T KNOW WHAT IT IS
<Fungahhh> i'm submitting that to urbandictionary <3
<Es> <3
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#18 User is offline   Thunderdog 

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Posted 25 December 2003 - 09:47 PM

Yes.
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#19 User is offline   RoSS 

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Post icon  Posted 25 December 2003 - 09:56 PM

axii, on Dec 25 2003, 04:20 PM, said:

Wervyn, on Dec 21 2003, 01:53 AM, said:

7. At the beginning of the DoZ, there will be two separate themes announced

(please don't kill me too hard)

So we wait for the announcement and have a certain amount of time to make a game from scratch??

(I've never participated in a doz before)

Yes, and oddly enough, that "amount of time" would be exactly 24 hours, thus "Day of Zeux"
-RoSS
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#20 User is offline   axii 

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Posted 26 December 2003 - 09:07 PM

:laugh: holy snap! The logic of that frickin astounds me....seriously, I have no idea how the heck I missed that

(yes this is sincerity.. and I am that stoopid apparently)
<Es> "What are you listening to?" "Oh, you know. I'm pretty heavy into caverntronica."
<Fungahhh> for now on i'm going to list caverntronica as a music genre i listen to.
<Fungahhh> it can be the new underground thing!
<Es> We will get it into the vocabulary of hipsters!
<Es> And then we will CALL THEM ON IT WHEN THEY DON'T KNOW WHAT IT IS
<Fungahhh> i'm submitting that to urbandictionary <3
<Es> <3
<axii> they will hunt you down
<axii> and eat your legs
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#21 User is offline   Koji 

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Posted 26 December 2003 - 11:03 PM

I'm rather sure I can participate this time, if there's a team out there who needs a decent programmer, I'm open for it, contact me by E-mail (koji_takeo@hotmail.com) or by DMZX mesg... (I prefer e-mail though as I don't check my mesges as much as I do my e-mail.)

Good day sir!
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#22 User is offline   KKairos 

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Posted 27 December 2003 - 09:23 AM

I'm in.
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#23 User is offline   weasel 

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Posted 27 December 2003 - 09:28 PM

I'll join. And I'm serious, too...note my lack of all-caps.
Blaugh!
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
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#24 User is offline   commodorejohn 

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Posted 28 December 2003 - 02:23 AM

Can I join as my own team?
Pyro doesn't want to participate, and I doubt that my connection rate would allow for me to make significant contributions to a full team.
<img src="http://img204.imageshack.us/img204/5301/doom8jh.png" border="0" class="linked-sig-image" />
<img src="http://img223.imageshack.us/img223/2655/quakemarinepz1.gif" border="0" class="linked-sig-image" />
--------------------
"There is only one basic human right, the right to do as you damn well please. And with it comes the only basic human duty, the duty to take the consequences."
- P.J. O'Rourke
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"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good torment us without end, for they do so with the approval of their own conscience."
- C.S. Lewis
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This week, on LANCER PONDERS:
<lolilover> I notice alot of Japanese fiction involving kemono-mimi characters always has the main character saving an innocent animal and then the animal returns as a girl to reward him for his kindness.
<lolilover> Well there's a cat that is always wandering around in my backyard. Should I feed it in the hopes that one day a catgirl will show up at my door?
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#25 User is offline   weasel 

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Posted 28 December 2003 - 04:37 AM

Solo efforts are allowed. Heck, I'm solo.
Blaugh!
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
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#26 User is offline   Thunderdog 

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Posted 29 December 2003 - 02:04 AM

After my first attempt at a DoZ on a team with goku1388, I vowed never to join a team again.
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#27 User is offline   Dr Lancer-X 

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Posted 29 December 2003 - 03:53 AM

Koji, on Dec 26 2003, 11:03 PM, said:

I'm rather sure I can participate this time, if there's a team out there who needs a decent programmer, I'm open for it, contact me by E-mail (koji_takeo@hotmail.com) or by DMZX mesg... (I prefer e-mail though as I don't check my mesges as much as I do my e-mail.)

Good day sir!

Most teams might prefer a programmer who actually knows how to use trig =P

Mind you, I couldn't figure out why atan didn't work either, so =(
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<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#28 User is offline   Koji 

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Posted 29 December 2003 - 10:47 AM

Well, Exophase said asin/acos... and I thought he meant it as read. Personally I couldn't see it working either...

Anyway I have yet to recieve a single e-mail or even a hello on IRC so I guess that left a very deep impression. :laugh:
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#29 User is offline   Torte 

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Posted 31 December 2003 - 11:48 AM

I'll actually be in this one... if i have enough coffee :laugh:.
Phasing in and out now and then.
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#30 User is offline   Dr Lancer-X 

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Posted 02 January 2004 - 06:40 AM

Yes, team MR HAPPY AND THE JACKET POTATOES OF DOOOOM ARE READY to get beaten by exo =( =( =(

~ Lancy-Rexxy-Ka
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<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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