DoZ topic announcement
#1
Posted 16 December 2006 - 07:01 PM
The first and most important is the change in the scoring system. We now have two sets of point distrobutions; one for the general theme and the other for the specific theme. The general topic's "theme" category is now worth 100/400 and the specific topic's "theme" category will be worth 20/400. The rest of the categories have approximately equal relative weights. Thus, if you are using the general topic, make sure to include it everywhere in your game.
The second important thing to note is that the grace period has changed a little bit. After the 24 hours have ended, you have 15 minutes to submit your game without penalty. After these 15 minutes, the penalties increase dramatically: 15% (16-30m), 30% (31-45m), 50% (46-60m). Please submit your games on time.
On that note, the preferred method of submitting will be uploading to ftp://devzero.co.uk/ If you don't want to do that, check the doz page for other methods (including email and AIM).
When you submit, make sure your file is called #####.zip, where ##### is your team number. If you're uploading a second version of your game, call the file #####-2.zip, etc.
The General topic is "Memory." The Specific topic is "Flight." You have 24 hours. Good luck.
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#2
Posted 17 December 2006 - 01:45 PM
#4
Posted 17 December 2006 - 07:48 PM
Okay, the dungeon is hopelessly broken, to fix, go into the boards dungeon and dungeon2. in the lower left corner, along with all the other robots, there is a single unnamed robot. Delete it from both boards. Save. Now you can win the game.
<Mooseka> YES LANCER <b>TALK DIRTY TO ME</b>
<GMCBay> When creating a game, the first thing I do is design the box cover for the special edition collectors DVD. The second thing I do is begin thinking about what will be in the sequel.
<Koji> SOYLENT MILK IS COWS!! D:
<Jotz> you guys have such a mindless disdain for a delicious mint julep! that you're making it not work by thinking that it won't.
<Jotz> Sorry, but I don't think this project is going to succeed like a delicious mint julep! did.
<xicloid> Isn't there anything like "return null"in C?
#5
Posted 18 December 2006 - 03:22 AM
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#6
Posted 18 December 2006 - 04:27 AM
"about the only aisle a guy can walk into in that store and still feel heterosexual is the candy aisle."
"It had a very sinister appearance," Coakley told reporters. "It had a battery behind it, and wires."
#7
Posted 19 December 2006 - 02:33 PM
I've seen enemies turn into solid squares of color.
The dialogue engine should pause enemies, I was killed several times when someone decided to talk to me and I was brutally killed by coosh balls (or whatever those enemies are)
The enemies damage too quickly.
The pixel movement puts you at a disadvantage, when trying to get away from an enemy, especially in parts of the board where you have to pass through ONE char thick area's, you have to be PERFECTLY centered to the pixel if you hope to escape at all, and then you'll probably easily get cornered.
And that's in the first three boards of gameplay alone. I was killed on the second and third boards every time. Damn thing.
EDIT: enemies too short, they attack your lower char from the side and you're paralized in frustration as he kills you and you yoyo right over his head. GREAT.
This post has been edited by Koji: 19 December 2006 - 02:37 PM
#8
Posted 19 December 2006 - 06:53 PM
shift to move slowly
Z to shoot
Q to cheat
And now, about the bugs in the game... I haven't found any.
#9
Posted 19 December 2006 - 08:22 PM
Quote
GRBHFRGLBL wish I'd known that EARLIER!
"What is it with people using shift in their games..."
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.
-Wervyn
#10
Posted 19 December 2006 - 08:23 PM
Left mouse click to move around
Right mouse click to open the action menu
Enter to see the controls
Whenever you see the cursor flashing in blue, it means there's something worth taking a look into at that exact position.
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#11
Posted 19 December 2006 - 08:39 PM
Also yes, I know about the level designs with regard to color and such; I've already been informed.
#12
Posted 20 December 2006 - 04:29 AM
Koji, on Dec 19 2006, 09:33 AM, said:
I've seen enemies turn into solid squares of color.
The dialogue engine should pause enemies, I was killed several times when someone decided to talk to me and I was brutally killed by coosh balls (or whatever those enemies are)
The enemies damage too quickly.
The pixel movement puts you at a disadvantage, when trying to get away from an enemy, especially in parts of the board where you have to pass through ONE char thick area's, you have to be PERFECTLY centered to the pixel if you hope to escape at all, and then you'll probably easily get cornered.
And that's in the first three boards of gameplay alone. I was killed on the second and third boards every time. Damn thing.
EDIT: enemies too short, they attack your lower char from the side and you're paralized in frustration as he kills you and you yoyo right over his head. GREAT.
Sorry Koji, after pushing my body well beyond its limits for a few days straight (I did stay up all night working on gpSP 0.9 first) and acquiring cold germs from traveling I finally succumed to illness and literally collapsed towards the end of the DoZ, losing a couple hours that could have went towards fixing/balancing all of those things (and including char sets and things like that). Sorry, I know this is a great disappointment to you, and that we should have dropped out like you do every single DoZ ever. How many have you entered and dropped out of now, like 5? You haven't finished a SINGLE FUCKING DOZ, and if you really think this is the most buggy DoZ game ever then you actually need to play more of them.
Really, stop being such a giant jack-ass prick, I'm tired as all hell of reading every last goddamn post you make on these forums, you're annoying and you're an idiot.
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#13
Posted 20 December 2006 - 05:54 AM
Also "buggiest thing I've ever seen" was hyperbole I know there are much buggier games out there. I've only completed one doz because things come up. Like the last few years every weekend I've had to devote to working at the warehouse. And although I've switched jobs and was looking forward to doz, I missed it again beause I would rather have been by my brothers bedside.
He was recently put back into the hospital for infections again, and was well, anyway he began to speak. He greeted a nurse with "hi" and repeated it several times for people who asked him, and when I got there he was even saying "yeah" and "no" in responce to questions. So I was GLAD to miss the doz for that. After I met with Sam the rest of the family and I went to celebrate and when I got home I was exhausted and decided against the doing a half doz and went to sleep. That's all.
I didn't mean to hurt your feelings with what I said, I was only expressing frustration toward the game which you must admit is flawed. It probably wouldn't be half as flawed if you didn't make it pixel perfect movement, but reguardless. I know that what I posted was in bad taste and my comments probably weren't the best example of constructive criticism.
REALLY my frustration at the games is probably just me venting frustration about my inability to get anything done with my larger projects when everyone can seemingly get so much done in 24 hours. I know that anything I'd make in 24 hours couldn't hold a candel to your usual DOZ preformances.
I'm sorry, no hard feelings?
#14
Posted 20 December 2006 - 06:08 AM
Remember--I AM NOT AN ARTIST. Having to draw approximately 150 individual frames of animation (count the number of files in the sprz directory) was very, very agonising for me.
Yes I know I probably mismanaged my time, but I think I got a lot of good graphical effect out of the work I put into it. IT WAS NOT EASY TO MAKE.
EDIT: Oh, and if the game doesn't play for you in the gameplay section, TRY IT AGAIN (you can edit the game and test from 'GameEngine' and play it. It DOES work. I've tried the version that was in the torrent, both testing and playing right from the start, properly, in THREE VERSIONS OF MZX, including MZX 281c and MZX 281d as released on this site. It works fine.
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#15
Posted 20 December 2006 - 06:10 AM
I don't think it'd be better w/o pixel movement though. I think that it fundamentally adds a lot to the gameplay, it just needs to be tweaked. That's why we're releasing a fix up version to take care of everything, so people can experience the gameplay and plot the way it was meant to (and of which most of the programming and content is there for already).
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#16
Posted 20 December 2006 - 03:36 PM
I think most of the negativity is probably jealousy.
--ajs.
#17
Posted 20 December 2006 - 11:17 PM
#18
Posted 22 December 2006 - 02:10 AM
Or, surprise everybody with a really serious game about zombies and having a really great dream but then forgetting it, and rain.
#19
Posted 22 December 2006 - 04:36 AM
Esdemo1, on Dec 21 2006, 09:10 PM, said:
One problem es: you were only allowed to use one topic.
#20
Posted 22 December 2006 - 04:49 AM
funkbrat, on Dec 22 2006, 02:36 PM, said:
Esdemo1, on Dec 21 2006, 09:10 PM, said:
One problem es: you were only allowed to use one topic.
NINJA DEATH PIRATES